![]() ![]() ![]() * stack The ItemStack that was used to place the Override * placer The entity that placed the block ![]() * the final and actual state that ended up in the world after all other processing * pos The position the block was placed at * world The world the block was placed into * and transferring block entity data from the itemstack to the block entity, if any. * This occurs *after* all setBlockState code runs, including updating of neighbors, placing the block entity, * Endermen do *not* invoke this when placing blocks, though they do fire an EntityPlaceEvent. * Called by BlockItem::tryPlace after a player or other entity uses a BlockItem to place a block. Public NeighborNoticingBlock( Properties properties) Public class NeighborNoticingBlock extends Block * Some argument names have been changed from the defaults to make their purpose clearer. * Example block class documenting the differences between different block-update event methods. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |